ABOUT

TAKUYA SUZUKI
Takuya is a concept artist based in Vancouver, Canada, specializing
in environment design for sci-fi and fantasy games, film, and animation.
With a background spanning Tokyo, Melbourne, and now Vancouver, he has
worked for over a decade as a generalist and creative consultant across
art, commercial, and research fields — directing, shooting, storyboarding,
matte painting, and modeling for clients in Japan, Australia, Hong Kong,
and Taiwan.
Since 2019, he has been based in Vancouver, working with local studios
and artists while developing "less," an independent animation series
exploring memory, nature, and the passage of time through the story of
an abandoned greenhouse-café.
His academic research into the perception of time in animation —
completed at the Victorian College of the Arts — continues to inform
how he approaches world-building: not just how a place looks, but
why it feels the way it does.
Selected Experience
Game & Film Concept Art
— "FANTASIAN" (2019), Mistwalker Corporation — concept art for weapon shop,
house & mansion interiors, kitchen, and dome interior (via Senjukobo Co., Ltd.)
— "Killing Angel" Teaser (2022), dir. Simon Hung — concept art & modeling
for Blimp, Jet, Skyscraper, Grenade, and Eyeball Drone
— "Migratory" (2016), dir. Takashi Tadokoro — environment concept art
Teaching & Studio
— Guest Lecturer, Digital Matte Painting, Nihon Kogakuin College, Tokyo
— Founder, TAKUYA SUZUKI VISUAL WORKS (2014–)
— Creator & Director, "less" animation series (2018–)
Academic & Research
— Guest Lecturer, Japanese Animation & Time Philosophy,
Victorian College of the Arts (VCA), University of Melbourne (2013)
Education
2013 — Doctor of Philosophy in Film & Television (Animation), Major in Animation Method, Cross-cultural Study, Japanese Anime, Time Philosophy,
The University of Melbourne, Victorian College of the Arts (VCA)
2008 — Master of Film & Television (Animation), VCA
2007 — Graduate Diploma in Film & Television (Animation), VCA
2006 — Bechalor of Art (Multimedia), RMIT University
2005 — Advanced Diploma of Multimeida, Institute for Design, Entertainment and the Arts (I.D.E.A)
2004 — Diploma of Multimeida, I.D.E.A